#include "colors.inc" camera { location <0, .1, -25> look_at 0 angle 36 } background { color rgb <0.0, 0.0, 0.2> } light_source{ <300, 300, -1000> color rgb <1.0, 1.0, 1.0> } #declare Chain_Gold = texture { pigment { BrightGold } finish { ambient .1 diffuse .6 reflection .55 specular 1 metallic } } #declare Chain_Silver = texture { pigment { Silver } finish { ambient .1 diffuse .6 reflection .55 specular 1 metallic } } #declare Golden_Bar = sphere { 0, 3 scale <1.0, 8.0, 1.0> texture {Chain_Gold } } #declare Silver_Bar = sphere { 0, 3 scale <1.0, 8.0, 1.0> texture {Chain_Silver } } #declare Golden_Letter_K = union { object { Golden_Bar scale 1.2 translate <13,0,0> rotate <0, 0, 0> } object { Golden_Bar scale 0.9 translate <11,11,0> rotate <0, 0, 45> } object { Golden_Bar scale 0.9 translate <11,-11,0> rotate <0, 0, -45> } } #declare Silver_Letter_K = union { object { Silver_Bar scale 1.2 translate <13,0,0> rotate <0, 0, 0> } object { Silver_Bar scale 0.9 translate <11,11,0> rotate <0, 0, 45> } object { Silver_Bar scale 0.9 translate <11,-11,0> rotate <0, 0, -45> } } #declare Word_KK = union { object { Golden_Letter_K scale 0.2 rotate <0,0,0 > translate <-3.5,0,0> } object { Silver_Letter_K scale 0.2 rotate <0,0, 180> translate <3.5,0,0> } } object { Word_KK scale 0.8 }